Build your 3D environment through exploration and iteration. Amara brings AI to help you create each of your 3D models and then help you create your environment inside Unreal Engine so creators can create multiple scenes and refine them in seconds until a favourite emerges. Creative exploration becomes part of your workflow.
Amara makes it possible to turn whatever you imagine into production‑ready 3D spaces.
Most 3D tools still feel like CAD from the 90s: slow, technical, and hostile to creative flow. The Amara team is going after that problem for real-time engines like Unreal—using AI not as a gimmick, but as the core of the workflow.
A few things to notice as you try it:
You start from ideas, not meshes: describe the environment you want in natural language and Amara generates rich 3D spaces you can actually walk through.
Semantic asset search means you don’t have to remember file names. Type “gothic chair the king sits on” and it will find a set of “thrones” regardless of how messy asset libraries are.
Scene‑level auto‑arrangement lets you describe changes (“make this room look like an earthquake hit”) and Amara updates object placement intelligently.
There’s a real pipeline story: once you’ve iterated on your space, you can export it into Unreal (with more engine support coming).
If you’re a game dev, environment artist, or anyone who’s ever burned hours blocking out a room in 3D just to test an idea, this is worth a spin.
The team is offering 1 month free with the Product Hunt code for people who sign up during launch week.
They’d really value feedback from PH’s builders and 3D folks—especially on what workflows you want Amara to support next.
Wow, Amara looks incredible! The speed of iteration in Unreal is a game changer. How does the AI handle generating assets with specific stylistic constraints?
@Amara@rupert01c@james01c@ashkan01c I FREAKING LOVE YOUR DEMO!!!!!! THATS AMAZING! Im not a 3d-designer but i wanna play around with that!! who are your power users and what are the use cases? do you have best demos from your users?
We just crossed 100th Org. joining Amara! What a journey, thanks all for the support!
So excited to finally let Amara out into the world - and this is just the first step! Such an exiting plan ahead of us :D
How do you balance “creative exploration” with production constraints (scale, collisions, instancing, LODs/performance budgets, naming/scene hierarchy)? Which constraints did you choose to enforce first, and which did you deliberately postpone because they slow iteration?
Congrats on the launch — making 3D worldbuilding this fast inside Unreal is huge.
Congrats! 🎉 AR preview on the roadmap? Would be cool for interiors and game level walkthroughs
Crazy that this is the first version! So much fun and "text to world" is another level.
Congrats! Looks great. What are use cases? Game developers? Interior decoration?
Beyond excited to have the first version of Amara out, there's so much still to come!
Are there plans to support other engines like Unity or Godot soon, or is the focus strictly on the Unreal pipeline for now?
Building a 3D environments shouldn't feel like navigating a long manual process. After months of obsessing over how to kill the "technical friction" in real-time engines, we’re finally bringing Amara to Product Hunt! 🚀
We built this because we were tired of "creative flow" dying the moment you had to hunt for a mesh or block out a room. Amara is our answer using AI not as a buzzword, but as the core engine to get you from "idea" to "walkable space" in seconds.
What makes Amara feel like magic? ✨
Prompt-to-World: Describe your environment in natural language and watch a production-ready 3D space materialise.
Semantic Asset Search: Forget file names. Type "throne for a dark king" and Amara finds the right assets, no matter how messy your library is.
Scene-Level Intelligence: Tell Amara to "make the room look like an earthquake hit" and it intelligently rearranges the objects for you.
Unreal Engine Pipeline: Your iterations directly inside Unreal Engine (no migration needed)
The "Why" behind the build 🛠️
We’re a small team of builders who spent way too many hours manually placing chairs and tweaking light switches just to test a vibe. We wanted a tool that felt more like a "Director’s Console" and less like a CAD manual.
Is there a deal? 💰
Absolutely! To celebrate our launch week, we’re giving 1 month FREE to the Product Hunt community. Just use the code Promo code when you sign up.
We’re staying close to the comments today, we’d love to hear your feedback, especially on which engine support or workflow features we should prioritise next!
Amara makes it possible to turn whatever you imagine into production‑ready 3D spaces.
Most 3D tools still feel like CAD from the 90s: slow, technical, and hostile to creative flow. The Amara team is going after that problem for real-time engines like Unreal—using AI not as a gimmick, but as the core of the workflow.
A few things to notice as you try it:
You start from ideas, not meshes: describe the environment you want in natural language and Amara generates rich 3D spaces you can actually walk through.
Semantic asset search means you don’t have to remember file names. Type “gothic chair the king sits on” and it will find a set of “thrones” regardless of how messy asset libraries are.
Scene‑level auto‑arrangement lets you describe changes (“make this room look like an earthquake hit”) and Amara updates object placement intelligently.
There’s a real pipeline story: once you’ve iterated on your space, you can export it into Unreal (with more engine support coming).
If you’re a game dev, environment artist, or anyone who’s ever burned hours blocking out a room in 3D just to test an idea, this is worth a spin.
The team is offering 1 month free with the Product Hunt code for people who sign up during launch week.
They’d really value feedback from PH’s builders and 3D folks—especially on what workflows you want Amara to support next.