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Amara

Imagine, create and iterate 3D environments instantly

Design Tools
Open World Games
3D Modeling

Build your 3D environment through exploration and iteration. Amara brings AI to help you create each of your 3D models and then help you create your environment inside Unreal Engine so creators can create multiple scenes and refine them in seconds until a favourite emerges. Creative exploration becomes part of your workflow.

Top comment

Amara makes it possible to turn whatever you imagine into production‑ready 3D spaces.

Most 3D tools still feel like CAD from the 90s: slow, technical, and hostile to creative flow. The Amara team is going after that problem for real-time engines like Unreal—using AI not as a gimmick, but as the core of the workflow.

A few things to notice as you try it:

  • You start from ideas, not meshes: describe the environment you want in natural language and Amara generates rich 3D spaces you can actually walk through.

  • Semantic asset search means you don’t have to remember file names. Type “gothic chair the king sits on” and it will find a set of “thrones” regardless of how messy asset libraries are.

  • Scene‑level auto‑arrangement lets you describe changes (“make this room look like an earthquake hit”) and Amara updates object placement intelligently.

  • There’s a real pipeline story: once you’ve iterated on your space, you can export it into Unreal (with more engine support coming).

If you’re a game dev, environment artist, or anyone who’s ever burned hours blocking out a room in 3D just to test an idea, this is worth a spin.

The team is offering 1 month free with the Product Hunt code for people who sign up during launch week.

They’d really value feedback from PH’s builders and 3D folks—especially on what workflows you want Amara to support next.

Comment highlights

Congratulations on the launch! I guess the generation must be very resource-intensive?

Sounds interesting, does this only apply to furniture or can it be used in other fields?

Is it necessary to include an image? It seems like it doesn't want to generate an environment on text alone *(grayed out)

Could this work for creating environments for a Roblox game, I wonder? It would be helpful to be able to define a level of complexity / poly count to aim for when building if possible. The service looks really promising — best of luck with the launch Amara team!

Great work guys! I started out as a solo game dev and seeing all this progress in the field makes me want to go back at some point. Best of luck with the launch!

Wow, Amara looks incredible! The speed of iteration in Unreal is a game changer. How does the AI handle generating assets with specific stylistic constraints?

Hey @chrismessina ,

Congrats on the launch of Amara! It sounds like an exciting tool for 3D worldbuilding, especially with the natural language prompts and seamless Unreal Engine integration.

How's the response been so far? What kind of marketing goals or strategies are you focusing on to spread the word? Would love to hear more about your plans!

How did you decide to name something so magical Amara? Translates to bitter in Italian.

Jokes aside, congrats on the launch and best of luck for everything!

Unable to get it to generate anything:

//generation_id: 73070a3a-824a-46ea-8585-48ed9c610f5f

{
    "status": "processing",
    "external_status": "backend_reported_failed",
    "progress": 40,
    "message": "Processing... (backend status unreliable)",
    "queue_position": 1,
    "total_in_queue": 1
}

{"status":"failed","error":"An error occurred during task processing."}

@Amara @rupert01c @james01c @ashkan01c I FREAKING LOVE YOUR DEMO!!!!!! THATS AMAZING! Im not a 3d-designer but i wanna play around with that!! who are your power users and what are the use cases? do you have best demos from your users?

We just crossed 100th Org. joining Amara! What a journey, thanks all for the support!

So excited to finally let Amara out into the world - and this is just the first step! Such an exiting plan ahead of us :D

How do you balance “creative exploration” with production constraints (scale, collisions, instancing, LODs/performance budgets, naming/scene hierarchy)? Which constraints did you choose to enforce first, and which did you deliberately postpone because they slow iteration?

Congrats on the launch — making 3D worldbuilding this fast inside Unreal is huge.

Congrats! 🎉 AR preview on the roadmap? Would be cool for interiors and game level walkthroughs

Crazy that this is the first version! So much fun and "text to world" is another level.

Congrats! Looks great. What are use cases? Game developers? Interior decoration?