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Duckville

A persistent-world life sim where you're a duck.

Duckville is a persistent-world life sim that runs in your browser. You play a duck in a small shared town: you get a job, pay rent, post on a Twitter-style feed, vote in local elections, and make friends. The simulation keeps moving whether you're online or not. No loot boxes, no variable-ratio RNG, no engagement traps. Free to play, OAuth sign-in (Google or GitHub).

Top comment

Hey Product Hunt. I'm Furkan. I built Duckville solo over the past week. Why: I wanted a social game I'd actually feel good about logging into. Most live-service games optimize retention the same way a slot machine does, and most social apps feel like arguing in an airport. Duckville is my attempt at something that isn't either. A few things that make it a little weird: - Your duck's needs decay slowly whether you're online or not, so the world keeps moving without you. Log in every few hours, not every few minutes. - The economy is small and legible. Jobs pay a salary, apartments charge rent, everyone sees the same ledger. - Ducks are mortal. If you abandon yours, one day it ends up in the graveyard. You can always start a new one. - Elections run on a real timer. If you want your duck to run for mayor, you can. Stack for the curious: Next.js 16, React 19, Drizzle + Postgres, BullMQ for the game loop, Socket.io for realtime, deployed to a single Hetzner box via Coolify. I'd love feedback on three things: 1. The first 10 minutes. Is it clear what you're meant to do? 2. The tone. Is it clear what kind of game this is meant to be? 3. Anything broken. It's day one. duckville.town Thanks for taking a look.

About Duckville on Product Hunt

A persistent-world life sim where you're a duck.

Duckville was submitted on Product Hunt and earned 6 upvotes and 1 comments, placing #17 on the daily leaderboard. Duckville is a persistent-world life sim that runs in your browser. You play a duck in a small shared town: you get a job, pay rent, post on a Twitter-style feed, vote in local elections, and make friends. The simulation keeps moving whether you're online or not. No loot boxes, no variable-ratio RNG, no engagement traps. Free to play, OAuth sign-in (Google or GitHub).

On the analytics side, Duckville competes within Web App, Social Media and Games — topics that collectively have 309.3k followers on Product Hunt. The dashboard above tracks how Duckville performed against the three products that launched closest to it on the same day.

Who hunted Duckville?

Duckville was hunted by Sait Furkan Teke. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of Duckville including community comment highlights and product details, visit the product overview.