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Hi Product Hunt. Peter here, I built Werewolf Club.
I have played a lot of Werewolf in living rooms, and the same thing happens every time. Somebody has to moderate, and that person does not get to play. Online versions fix that and break something else: you lose the faces. Werewolf is not a logic puzzle, it is watching a friend pause half a second too long before saying they are innocent.
So this is Werewolf on live video in the browser, with the moderator automated.
The part I am proudest of is the night. Round a table the wolves cannot talk, they can only point at each other in the dark and hope. Here, during the night, only the living wolves can hear and talk to one another, so the pack actually argues about who to take. The Seer and the Doctor each get a private action screen. Everyone else hears nothing until dawn.
You open a private room, send one link, and everyone joins on a phone or a laptop with no account and no download. 4 to 16 players, and a game runs 20 to 40 minutes.
On price, because I would rather say it than have you find it: it is paid and there is no free tier. The host buys a one-time pass, €4.99, €9.99 or €19.99 depending on group size and hosted minutes, and everyone else joins free and never signs up. No subscription. Live video costs real money per minute and I would rather charge a small amount honestly than run a trial that quietly degrades.
There is no public matchmaking. It is built for a group you already have.
Three things I would genuinely like to know: 1. If you organise a game night, what would stop your group hosting its first room? 2. What breaks first when your group tries something new on video? 3. What opportunities for improvement and more engagement do you see?
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About Werewolf Club on Product Hunt
“Live video Werewolf. Nobody sits out to moderate.”
Werewolf Club was submitted on Product Hunt and earned 0 upvotes and 1 comments, placing #91 on the daily leaderboard. Host a live video Werewolf game with secret roles, voting, and an AI moderator that runs the night.
Werewolf Club was featured in Games (98.8k followers), Remote Work (4.1k followers) and Video (1.9k followers) on Product Hunt. Together, these topics include over 34.6k products, making this a competitive space to launch in.
Who hunted Werewolf Club?
Werewolf Club was hunted by Peter. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Werewolf Club stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
Hi Product Hunt. Peter here, I built Werewolf Club.
I have played a lot of Werewolf in living rooms, and the same thing happens every time. Somebody has to moderate, and that person does not get to play. Online versions fix that and break something else: you lose the faces. Werewolf is not a logic puzzle, it is watching a friend pause half a second too long before saying they are innocent.
So this is Werewolf on live video in the browser, with the moderator automated.
The part I am proudest of is the night. Round a table the wolves cannot talk, they can only point at each other in the dark and hope. Here, during the night, only the living wolves can hear and talk to one another, so the pack actually argues about who to take. The Seer and the Doctor each get a private action screen. Everyone else hears nothing until dawn.
You open a private room, send one link, and everyone joins on a phone or a laptop with no account and no download. 4 to 16 players, and a game runs 20 to 40 minutes.
On price, because I would rather say it than have you find it: it is paid and there is no free
tier. The host buys a one-time pass, €4.99, €9.99 or €19.99 depending on group size and hosted minutes, and everyone else joins free and never signs up. No subscription. Live video costs real money per minute and I would rather charge a small amount honestly than run a trial that quietly degrades.
There is no public matchmaking. It is built for a group you already have.
Three things I would genuinely like to know:
1. If you organise a game night, what would stop your group hosting its first room?
2. What breaks first when your group tries something new on video?
3. What opportunities for improvement and more engagement do you see?
I am here all day and I answer everything.