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Wanaka Studio

Make and publish 3D games with the first AI game engine

Artificial Intelligence
Games
No-Code
Visit WebsiteSee on Product Hunt

Hunted byZac ZuoZac Zuo

The first all-in-one, AI-native game engine. An AI agent builds your AAA-style 3D game. You can edit it directly in a synced visual editor. No code. Auto-rigging, multiplayer, and 1-click publish built in. Uses ~80% fewer tokens and generates faster than Claude Opus 5.5 + Unity.

Top comment

Hey Product Hunt! 👋


 I'm Yang, Founder & CEO of Wanaka.

A bit about us:

  • I scaled ByteDance's Helo to 50M DAU, and co-founded Livein (#1 on the US App Store) and AnswerAI (top-3 AI education app in North America, 6M+ users)

  • My CTO spent 10 years at ByteDance leading recommendation & LLM RL at Seed, with a computer graphics background from SJTU

  • Our core team comes from ByteDance Seed and miHoYo

Together, we're uniting top-tier AI agent research with deep game-engine engineering.

Today, we're launching Wanaka Studio: the first all-in-one, AI-native game engine built from the ground up for both humans and AI. Anyone can build high-quality 3D games, with zero coding required.

💡 Why we built Wanaka Studio

Making a game should be as easy as making a video. Photos and videos had their UGC revolutions because editing apps made creation effortless. Games never did, because the barrier was too high. We believe AI finally makes game creation accessible to everyone.

Existing AI game-dev paths hit a dead end. We went deep on the two main approaches in the market today and found fatal flaws in both. Our takeaway: LLMs won't replace professional software. Instead, AI needs better software. All pro software deserves to be rebuilt from scratch for one simple reason: the user has changed.

So we built a brand-new game engine where both humans and AI are first-class citizens.

🚀 What makes it special: Ultimate Ease of Use × AAA-Grade Quality

  • An Engine-Native AI Agent That Actually Works. Why does our Agent succeed where general coding agents fail? It doesn't write raw boilerplate from scratch. It operates on an engine co-designed for AI, with clean declarative APIs, 30+ atomic engine tools (physics, terrain, prefabs, behaviors, lighting), and a closed-loop self-playtest & rollback system that inspects the live runtime, catches bugs, and fixes its own mistakes.

  • All-in-One Game IDE & Visual Editor. No black-box prompt roulette. The Agent and the visual IDE stay in real-time, two-way sync. Prompt for speed and get readable, structured game design & logic, then click straight into the 3D viewport to drag assets and fine-tune parameters. The Agent immediately understands every manual edit you make.

  • 3D Character Generation & Rigging. Generate custom 3D characters with built-in skeletal rigging and animations in seconds.

  • Native Multiplayer. Built-in networking and state sync let you turn any creation into a multiplayer game to play with friends.

  • One-Click Publishing. Share your game instantly via a link. Zero deployment headaches.

🎮 Come build with us!
 👉 Try Wanaka Studio:  https://studio.wanaka.app/
 Our team is in the comments all day. Build a world and let us know what you think! 🙏🔥

Comment highlights

Looks great @yang_zhang21 @stefania_chen! Congrats to the team. I tried emailing you but your email on your website bounced back. What's the best email?

Super cool! I love that this connects to sketchfab and presumably other tools. I made a two player racing game and was surprised by how fast it built.

This looks great! Can't wait to test it! 🔥

Is it possible to embed our games into a web page, so our game stays on our domain so to speak?

This is so cool! I wonder if one can publish a full fledged game to Steam built with Wanaka Studio.

Love this actually 🤍 can I bring my favourite characters from other games? Like Naruto or Street fighter inside and make a new game play? Would that be seen as usage rights?

Wow!

It looks absolutely amazing! Think of how much time all of this used to take!?!?! And now it’s so simple and fast.

Great product - best of luck!

Amazing, I always wanted to be a game developer but the learning curve was steep! Can it also handle cinematic cutscenes? or is it planned for future releases?

Insanely nice demos - really impressive engine from the team!

This is a really interesting take on making game development more accessible! What stood out to me is that it’s not just about generating a 3D game through prompts, but having the AI agent and visual editor work together in sync, so you can actually jump in and fine-tune things yourself.


Congratulations on the launch, @mariacalabriapr and @yang_zhang21 ! Really impressive work by the team.

I just tried making a simple game, and honestly, I'm blown away by how cool this is! Being able to freely edit and customize the AI-generated game makes it even more impressive. Also, the Japanese street scene looks absolutely beautiful!

I have a couple of questions:

  1. Can games created with this platform be published on Google Play or the Apple App Store?

  2. Can the platform also build standalone macOS and Windows versions of the games?

This is so cool! I especially liked that you can also publish it directly, thus allowing to to now only design but also distribute. Which platforms could I publish it to?

Interesting, I am trying it rn

Could we use it just for previs? Like block out a scene with the auto-rigged characters and export to Blender, or does everything have to stay inside Wanaka?

I like the idea of starting in plain language and then touching the actual scene. Prompts alone usually leave me wondering what I can safely change.

I like that the pitch includes game logic and audio, not only assets. A pretty scene is nice, but I want to know how quickly it becomes something people can play

I would hand this to a friend with lots of ideas and zero patience for Unity

About Wanaka Studio on Product Hunt

“Make and publish 3D games with the first AI game engine”

Wanaka Studio launched on Product Hunt on November 4th, 2026 and earned 309 upvotes and 82 comments, earning #1 Product of the Day. The first all-in-one, AI-native game engine. An AI agent builds your AAA-style 3D game. You can edit it directly in a synced visual editor. No code. Auto-rigging, multiplayer, and 1-click publish built in. Uses ~80% fewer tokens and generates faster than Claude Opus 5.5 + Unity.

Wanaka Studio was featured in Artificial Intelligence (482.8k followers), Games (99k followers) and No-Code (6.1k followers) on Product Hunt. Together, these topics include over 170.8k products, making this a competitive space to launch in.

Who hunted Wanaka Studio?

Wanaka Studio was hunted by Zac Zuo. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

Want to see how Wanaka Studio stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.