This product was not featured by Product Hunt yet.
It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).

Product Thumbnail

VYRON

Relentless Space Combat

iOS
Games
Apple
Visit WebsiteSee on Product HuntApp Store

Hunted byDavid ForemanDavid Foreman

A shoot 'em up for Mac and iPhone, built solo over two years with no game engine. Every ship, boss and explosion is drawn live with Core Graphics calls, one frame at a time, at 60fps - no sprites, no textures. 100 levels, 7 multi-phase bosses, and a Nemesis that studies how you fight and returns built to beat you. One purchase, 99c. No ads, no in-app purchases, no tracking, no accounts. Your saves sync through your own iCloud and never touch a server of mine.

Top comment

I'm David, and I built VYRON on my own over the last two years. The thing I'd point at first is the bosses. They watch how you fight - which side you drift to, when you hold fire, which weapon you lean on - and the later ones come back with counters to it. The Nemesis isn't a boss with a bigger health bar; it's an enemy built to beat the way you play. The other thing worth saying: there's no game engine under it. No Unity, no sprites, no textures. Every ship, every boss, every explosion is drawn live with Core Graphics calls, one frame at a time, at 60fps. I nearly abandoned that approach twice, and I wrote up honestly where it nearly fell over: https://davidforeman101.github.i... Happy to answer anything - the rendering pipeline, the boss AI, or what it's like shipping a solo game to two platforms from one codebase. I'll be here all day.

Comment highlights

No comment highlights available yet. Please check back later!

About VYRON on Product Hunt

Relentless Space Combat

VYRON was submitted on Product Hunt and earned 2 upvotes and 1 comments, placing #154 on the daily leaderboard. A shoot 'em up for Mac and iPhone, built solo over two years with no game engine. Every ship, boss and explosion is drawn live with Core Graphics calls, one frame at a time, at 60fps - no sprites, no textures. 100 levels, 7 multi-phase bosses, and a Nemesis that studies how you fight and returns built to beat you. One purchase, 99c. No ads, no in-app purchases, no tracking, no accounts. Your saves sync through your own iCloud and never touch a server of mine.

VYRON was featured in iOS (110.8k followers), Games (98.8k followers) and Apple (15.6k followers) on Product Hunt. Together, these topics include over 73k products, making this a competitive space to launch in.

Who hunted VYRON?

VYRON was hunted by David Foreman. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

Want to see how VYRON stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.