Secret Sauce 3D is an AI co-pilot built for 3D artists and 3D enthusiasts. Generate high-poly starting points, segment into parts, optimise geometry, create UVs, and build texture bases — all with editable outputs at every step. Get a starting point for each step of the 3D pipeline so that you don’t have to start building from scratch, and use AI tools that integrate directly into your existing pipeline.
We built Secret Sauce 3D because most online AI 3D apps stop where real production work begins.
Generating a mesh is easy. Turning it into an editable, usable, engine-ready asset is not.
For the past 5 years, our internal team of 100+ 3D artists has used AI tools we built in-house to ship real assets for AAA pipelines, under real constraints — poly budgets, topology standards, UV workflows, engine compatibility.
Today, we’re opening some of that tooling for all professional 3D artists out there!
Secret Sauce is an AI co-pilot designed to integrate into real workflows, targeting each step of the 3D modelling pipeline — while keeping everything editable and useful.
✨ What this means in terms of features we are releasing today:
• Generate high-poly foundations you can refine
• Optimise geometry without starting over
• Segment meshes to parts or combine parts into groups
• Create UVs you can actually work with
• Build texture foundations to use in your flow — not locked outputs
• Iterate step-by-step instead of regenerating from scratch
The philosophy is simple: Get a starting point, edit it forward.
You still need 3D skills. That’s intentional. We’re not replacing artists — we’re reducing friction so your time goes into improving your work, not recreating base geometry.
We’ll be shipping updates multiple times per week and evolving this alongside artists’ real workflows.
Hope you guys like it, we’d love your feedback!
If you give it a go, please comment on what you think would make this more valuable for your pipeline 👇
💭 We have also started a Discord server here for everyone to share ideas and experiments — feel free to join the discussion: https://discord.gg/HjEAXbxq
P.S. HUGE shoutout to the team that worked super hard on this for the past few months to get this over the line at a v high quality for a first release. WELL DONE 👏👏👏
AI-assisted design sounds amazing! "Claude code/codex for designers" type of thing
Similar to vibecoding can someone have no experience and be vibe-3d-designing with this?
This looks awesome!
How much control do we have over the retopo generation? Any way we can direct where certain loops should be or go, or any plans on implementing it?
Wow! this looks promising, does is create good topology for animation? , keeping loops clean?
I've seen AI optimize geometry poorly for mobile. Can this target specific platform constraints?
I'm wondering how stable the outputs are across iterations. Is there a lot of randomness?
Hey team, congrats on the launch. If I don't like the generated topology on a certain area of the mesh, can I re-run for just that section?
AI in 3D is exciting, but expectations are often unrealistic. What's something this tool intentionally does not try to do?
wow, excited to use this in my projects. I especially like how you can iterate and change the input image, most online AI generators don't have this so its nice seeing everything in one package.
Is it possible to bring in an existing mesh and refine in further ?
a complete tool for me without needing me to jump here and there again. When I create a render scene and suddenly I notice there something missing in the scene I can directly create the missing asset just by a couple clicks! with optimized, uv ready and even texture ready asset! what a very time saving.
The "refine, don't rebuild" concept feels like the right angle. How much time are artists actually saving?
I like that this focuses on flexibility and editable outputs. That's honestly the kind of AI support that makes sense for real production work.
A practical approach to AI in 3D, built to assist, not replace, artists. Editable geometry and UV stages make it genuinely useful in real workflows.
Hi all! Konstantina here — the founder of Kaedim.
We built Secret Sauce 3D because most online AI 3D apps stop where real production work begins.
Generating a mesh is easy. Turning it into an editable, usable, engine-ready asset is not.
For the past 5 years, our internal team of 100+ 3D artists has used AI tools we built in-house to ship real assets for AAA pipelines, under real constraints — poly budgets, topology standards, UV workflows, engine compatibility.
Today, we’re opening some of that tooling for all professional 3D artists out there!
Secret Sauce is an AI co-pilot designed to integrate into real workflows, targeting each step of the 3D modelling pipeline — while keeping everything editable and useful.
✨ What this means in terms of features we are releasing today:
• Generate high-poly foundations you can refine
• Optimise geometry without starting over
• Segment meshes to parts or combine parts into groups
• Create UVs you can actually work with
• Build texture foundations to use in your flow — not locked outputs
• Iterate step-by-step instead of regenerating from scratch
The philosophy is simple: Get a starting point, edit it forward.
You still need 3D skills. That’s intentional. We’re not replacing artists — we’re reducing friction so your time goes into improving your work, not recreating base geometry.
We’ll be shipping updates multiple times per week and evolving this alongside artists’ real workflows.
Hope you guys like it, we’d love your feedback!
If you give it a go, please comment on what you think would make this more valuable for your pipeline 👇
💭 We have also started a Discord server here for everyone to share ideas and experiments — feel free to join the discussion: https://discord.gg/HjEAXbxq
P.S. HUGE shoutout to the team that worked super hard on this for the past few months to get this over the line at a v high quality for a first release. WELL DONE 👏👏👏