This product was not featured by Product Hunt yet. It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).
I'm trying out a (what i believe to be) new/less common spin on gamification apps. Instead of the usual gamify your tasks -> earn rewards -> level up etc... I want to create a virtual world (like a PC game) with towns, characters, storylines and branching consequences where the actions you take are in real life. The world of Rysing is inspired by worlds of fiction, such as Naruto, Ghibli environments and world of warcraft, where you have country/zone -> town/settlement -> smaller locations.
I wanted to try a new spin on gamification apps.
Instead of completing a checklist, what if you belonged in a virtual world and your actions in the world had to be completed in real life?
Where you can go to the tavern and talk to the innkeeper, or interact with the locals in order to help them and to understand a bit more about Hearthgate through:
- Campaigns: These are bigger questlines that you go through to help an npc with a problem. One such example is Marcus up in Warden Roads who hasn't shown up in the tavern for 2 weeks and by talking to the innkeeper he tells you that he's worried about Marcus and if you could check on him. You then start the marcus campaign. i'm not going to spoil it, but it envolves a lot of real life walking.
- Moments: These are ephemeral smaller quests/interactions with npcs to make the world feel alive. One such example is you helping an npc fix a broken roof that has been destroyed by a storm. And you help them by doing a real life action that resembles the in world action (in this case you would spend 10mins organizing or tidying a room in your house).
Curious how the branching consequences actually play out in real life, does missing a task in Rysing lock you out of certain story paths or just slow progress, and is there any kind of recovery or do you have to restart that section?
the branching-consequences idea is genuinely fresh, so many gamified habit apps just stack XP bars on top of real life. tying real choices to a world that feels like Ghibli towns or WoW zones could actually make the routine stuff feel worth doing
About Rysing on Product Hunt
“Gamification productivity through storytelling!”
Rysing was submitted on Product Hunt and earned 5 upvotes and 5 comments, placing #139 on the daily leaderboard. I'm trying out a (what i believe to be) new/less common spin on gamification apps. Instead of the usual gamify your tasks -> earn rewards -> level up etc... I want to create a virtual world (like a PC game) with towns, characters, storylines and branching consequences where the actions you take are in real life. The world of Rysing is inspired by worlds of fiction, such as Naruto, Ghibli environments and world of warcraft, where you have country/zone -> town/settlement -> smaller locations.
Rysing was featured in Productivity (655.6k followers), Games (98.7k followers) and Lifestyle (1.7k followers) on Product Hunt. Together, these topics include over 173.9k products, making this a competitive space to launch in.
Who hunted Rysing?
Rysing was hunted by Miguel. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Rysing stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.