This product was not featured by Product Hunt yet. It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).
Ripl
One unified API for rendering on the web and in the terminal
One unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.
After several years in development I am excited to announce the 1.0 release of Ripl!
Ripl is a unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.
Ripl is designed for anyone working with graphics rendering across multiple contexts. It is particularly well suited to situations for multi-targeted rendering across back-end and front-end or custom interactive visualizations.
Version 1.0 ships with a fully featured charting library which can be rendered on the web in Canvas or SVG, or in the Terminal. It only takes a 1 line* code change to render to a different context.
The library is highly modular and tree-shakeable, meaning you only ship the parts that you actually use, but it comes with a whole bunch of sensible defaults such as grouping/inheritance, styling, events & interaction, animation, scales, panning/zooming, gradients, clip masks, color and geometry helpers, and much more...
zero deps is honestly kind of a flex for something that covers canvas, svg, terminal, and webgpu. really curious how the terminal rendering actually holds up.
About Ripl on Product Hunt
“One unified API for rendering on the web and in the terminal”
Ripl was submitted on Product Hunt and earned 4 upvotes and 3 comments, placing #139 on the daily leaderboard. One unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.
Ripl was featured in Open Source (68.7k followers), Developer Tools (517.5k followers), GitHub (41.4k followers) and Data Visualization (3.6k followers) on Product Hunt. Together, these topics include over 122.1k products, making this a competitive space to launch in.
Who hunted Ripl?
Ripl was hunted by Andrew Courtice. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Ripl stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
After several years in development I am excited to announce the 1.0 release of Ripl!
Ripl is a unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.
Ripl is designed for anyone working with graphics rendering across multiple contexts. It is particularly well suited to situations for multi-targeted rendering across back-end and front-end or custom interactive visualizations.
Version 1.0 ships with a fully featured charting library which can be rendered on the web in Canvas or SVG, or in the Terminal. It only takes a 1 line* code change to render to a different context.
The library is highly modular and tree-shakeable, meaning you only ship the parts that you actually use, but it comes with a whole bunch of sensible defaults such as grouping/inheritance, styling, events & interaction, animation, scales, panning/zooming, gradients, clip masks, color and geometry helpers, and much more...
Check out the website for more information or try it out today in the interactive playground.
* Rendering to Terminal requires an additional 2-3 line change