A browser-based visual editor for building AR & VR scenes. Drag and drop 3D objects, generate assets with AI, then ship natively to iOS, Android, and Meta Quest from a single React Native codebase. Open source renderer, Expo-compatible, 100K+ npm installs.
Hey Product Hunt 👋
I am Oliver, CEO of ReactVision. We've been building this for years and today we're shipping the two biggest updates we've ever released.
➡️ Studio is a browser-based visual editor for AR/VR scenes. You design by dragging and dropping 3D objects, generate assets from text and image prompts with AI, and previewing live on your phone with StudioGo. When you're ready to ship, one React Native component loads the entire scene into your app. No Unity. No C#. No game engine.
➡️ Meta Quest support means the same React Native project that runs AR on your phone now runs natively on Quest 2, 3, and Pro as an immersive VR experience. No separate codebase, no engine swap. Phone AR and headset VR from one build.
Some quick context: 8th Wall (the biggest WebAR platform) shut down in February 2026, leaving thousands of AR developers without a platform. We've been working toward filling that gap - an open-source, React Native-native AR/VR stack with a visual editor and cross-platform support.
The SDK is MIT licensed, Expo compatible, and has 100K+ npm installs. Studio is in public beta and free to try.
We'd love your feedback - what would you build with this? Drop a comment, try Studio, and let us know what you think.
Cheers,
Oliver (on behalf of the ReactVision team)
With AR and VR targeting such different depth and interaction models, does the same scene definition export cleanly to both — or does the editor let you tune per-platform behavior before shipping?
This is a strong dev-tool launch, especially with the 8th Wall timing.
One landing-page thing I would tighten: the first screen asks the reader to parse Studio, StudioGo, ViroReact, ARKit, ARCore, Quest, and React Native before it gives them a clear self-identification moment.
I would test a sharper above-the-fold line like:
`For React Native teams that need to ship AR/VR without Unity, WebXR compromises, or a separate Quest codebase.`
Then split the first CTA into two intent paths:
- `Try Studio in browser`
- `Read the React Native SDK docs`
The product already has the proof. I think the page just needs to make the target developer say "this is for my team" faster.
Looks pretty cool. If the latency and lag are taken care of and propagation happens in real-time, this is fire.
Really love how ReactVision Studio is making XR development feel approachable for modern frontend developers 👏 Combining React Native with a visual workflow is such a smart direction. Feels like this could lower the barrier for a lot of creators entering AR/VR space 🚀
Really interesting timing for this launch. Spatial computing tools are still early and this feels like a solid developer first approach.
ReactVision Studio feels like the missing bridge between React developers and immersive AR/VR creation 🚀 The fact that you can visually build, preview, and deploy XR experiences without touching Unity is seriously impressive. Excited to see what creators start building with this!
StudioGo live preview looks slick in the demo video. Is there any noticeable latency when pushing asset changes from the desktop browser editor to the phone, or is it near real-time over the local network?
This looks pretty good. Will be forwarding to a lot of my mobile dev friends, and I know they will be excited!
About ReactVision Studio on Product Hunt
“Build AR/VR Apps in React Native + ship directly to devices”
ReactVision Studio launched on Product Hunt on May 18th, 2026 and earned 223 upvotes and 15 comments, earning #3 Product of the Day. A browser-based visual editor for building AR & VR scenes. Drag and drop 3D objects, generate assets with AI, then ship natively to iOS, Android, and Meta Quest from a single React Native codebase. Open source renderer, Expo-compatible, 100K+ npm installs.
ReactVision Studio was featured in Virtual Reality (46.2k followers), Developer Tools (512.5k followers) and Augmented Reality (44.7k followers) on Product Hunt. Together, these topics include over 72.6k products, making this a competitive space to launch in.
Who hunted ReactVision Studio?
ReactVision Studio was hunted by Paul Mit. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how ReactVision Studio stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.