This product was not featured by Product Hunt yet. It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).
Every design tool today puts AI on top of a canvas. Prototo removes the canvas. Describe a screen in plain language and it renders as a real native iOS app, not a webview mockup. Prototo Desktop puts Claude Code and the iPhone Simulator side by side in one window. No terminal, no commands, no file to touch. Publish turns any prototype into a link. Recipients open it in the free Prototo app and the prototype runs natively on their own iPhone, real gestures, real haptics, real Liquid Glass.
Hey everyone, it's Sherizan, the creator of Prototo. Stoked to be sharing this with you. Prototo came from a problem I kept hitting. Every time I wanted to prototype something native with real gestures, real scroll physics, actual Liquid Glass, I had two options. Fake it in Figma or hand it to an engineer and wait. Neither felt right.
The gap was obvious once I saw it. Nothing existed for a designer who wanted genuine native fidelity, prompt-only, without opening Xcode. Figma Make renders through a webview. Expo and SwiftUI are built for developers.
So I built the thing I needed. First as a proof of concept.
One terminal command. The iOS Simulator opened. You described a screen to Claude Code in plain language, it appeared. No canvas, no file to touch. I wanted to see if the idea even worked before building anything bigger.
It worked. 5,500+ npm installs, no marketing. Designers started sharing videos of their prototypes running in the Simulator. That was the signal.
So I built Prototo Desktop.
One window now. Claude Code on one side, the iPhone Simulator on the other. Same interaction model, describe and it appears, but no terminal, no commands to remember. The part I'm actually proud of is Publish. One button turns a prototype into a link. Anyone opens it on their own iPhone through the Prototo app, no build, no export, and it runs natively on their device.
Getting a prototype off your machine and onto someone else's phone, running for real, not a screen recording, not a webview, is a genuinely hard problem. That was the real work.
How does publishing actually work behind the scenes when someone opens the link in the Prototo app, does it stream the UI definition or does the app pull down a full bundle first?
Have you considered adding a way for recipients to leave timestamped comments or annotations directly on the prototype? Like, tapping and holding a screen to drop a note that the maker can see in their dashboard. Would make async feedback way less painful than stitching screenshots into a doc.
About Prototo on Product Hunt
“Native prototyping tool for iOS”
Prototo was submitted on Product Hunt and earned 8 upvotes and 4 comments, placing #85 on the daily leaderboard. Every design tool today puts AI on top of a canvas. Prototo removes the canvas. Describe a screen in plain language and it renders as a real native iOS app, not a webview mockup. Prototo Desktop puts Claude Code and the iPhone Simulator side by side in one window. No terminal, no commands, no file to touch. Publish turns any prototype into a link. Recipients open it in the free Prototo app and the prototype runs natively on their own iPhone, real gestures, real haptics, real Liquid Glass.
Prototo was featured in Design Tools (261.2k followers), Prototyping (71.5k followers) and Artificial Intelligence (473.1k followers) on Product Hunt. Together, these topics include over 146.8k products, making this a competitive space to launch in.
Who hunted Prototo?
Prototo was hunted by sherizan. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Prototo stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
Hey everyone, it's Sherizan, the creator of Prototo. Stoked to be sharing this with you.
Prototo came from a problem I kept hitting. Every time I wanted to prototype something native with real gestures, real scroll physics, actual Liquid Glass, I had two options. Fake it in Figma or hand it to an engineer and wait. Neither felt right.
The gap was obvious once I saw it. Nothing existed for a designer who wanted genuine native fidelity, prompt-only, without opening Xcode. Figma Make renders through a webview. Expo and SwiftUI are built for developers.
So I built the thing I needed. First as a proof of concept.
One terminal command. The iOS Simulator opened. You described a screen to Claude Code in plain language, it appeared. No canvas, no file to touch. I wanted to see if the idea even worked before building anything bigger.
It worked. 5,500+ npm installs, no marketing. Designers started sharing videos of their prototypes running in the Simulator. That was the signal.
So I built Prototo Desktop.
One window now. Claude Code on one side, the iPhone Simulator on the other. Same interaction model, describe and it appears, but no terminal, no commands to remember.
The part I'm actually proud of is Publish. One button turns a prototype into a link. Anyone opens it on their own iPhone through the Prototo app, no build, no export, and it runs natively on their device.
Getting a prototype off your machine and onto someone else's phone, running for real, not a screen recording, not a webview, is a genuinely hard problem. That was the real work.
Simpler always wins.