Nitrode is an AI game engine that empowers devs to vibe code a playable 3D game in a matter of hours. Build the game you’ve always dreamed of but never got the chance to.
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode? Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖 Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨 Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩 Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Congrats on the launch@sejoonchang and team. This looks awesome!
@richard_gu Nice! Any ETA on a Windows version? I'm currently building with Godot 4.4 and Claude Code, so I'm curious how Nitrode would feel and perform.
This look incredible! An AI game engine that lets you prototype 3D games in just a day is a total game changer. Congrats to the team!
Vibe coding a 3D game in just hours? That’s wild, fr. As someone who always gets stuck on prototypes, this is a game changer—realy love this idea!
Congrats on the launch! The AI-powered workflow looks really promising for rapid prototyping—can’t wait to see what the community builds with Nitrode
Vibe coding a 3D game in just hours is wild—no more getting stuck for weeks on tiny details, tbh this is genius. Big props to the team for this!
As someone that's struggled with learning Adobe products like Illustrator, even basic graphic design can be a big pain. Having a tool like this to not only make the learning curve much more accessible, but get something done in a day is super exciting!
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
Loved using it the first time for my first 3D video game! Congratulations on the launch 🎉
Love this!! Are you guys building on top of Unity or building your own game engine?
I’ve always wanted to make videogames - but they’re so hard to make. I’m so excited for this!
@richard_gu There are a few very precise questions I have;
What is the limit to your creativity with the end product?
Does it have the capacity to create AAA grade games?
Will it in anyway be open source?
I always wanted to prototype something 3D without sinking weeks into asset prep and scene logic. Nitrode actually feels like it’s aiming at that exact itch I’ve had for a while. The Figma-style Canvas view is such a clever way to approach scene management too.