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Interactive 3D geometry and trigonometry for NCEA, Singapore MOE, and US Common Core. Visualisation of the surface areas of hollow, open and closed 3D platonic shapes. Animated derivations of volumes of pyramids, cones, prisms and cylinders. Pythagoras Theorem, Trigonometric Ratios in Right Angled Triangles, Sine Rules, Cosine Rules and Sine Area of Triangles in the Wonders of the World.and National landmarks of New Zealand, Singapore and the United States. Free for students.
A teacher-built tool for a world that's changing fast: Why Maths3D exists, what it's built on, and who it's for.
*EdTech as a public good in the age of vibe-coding*
In 18 years within the education system — 16 teaching in state schools and 2 in the Ministry of Education — I have never been so deeply concerned about technology's (in particular AI's) systemic impact. As a parent to a young child, I am unsettled by the accelerating obsolescence of entry to mid-level roles. If AI erodes the traditional career ladder, the education system must pivot; we must ask how the next generation will reach senior-level expertise without the foundational experience and rewards of the "climb."
I believe high-quality EdTech should be a public good, not a corporate commodity. While I cannot solve these global shifts, I am invested in mitigating their impact. For years, despite having coding knowledge, I did not have the frontend design knowledge to develop anything substantial. It was only with the advent of vibe-coding that I found an opportunity to address the gap in tools provisioned for teaching. Maths3D was co-developed with a $20/month Claude.ai subscription: built to a launch-ready state with ~120 prompts in four weeks — weekends and late nights — on a 13-year-old home laptop. This efficiency raises a sincere question: why should teachers, schools, or the Ministry pay premiums for platforms when AI tools can facilitate high-utility, in-house development?
I am invested in making education systems slow such impacts. I teach an AI literacy course which includes students learning to vibe-code, providing them the agency to innovate solutions to their own professional problems. Anyone with a creative idea, problem-solving skills, and the perseverance to see it through now has the tools to bridge the widening equity gap. I seek to build and share AI-optimised tools — for schools and teachers that should not have to pay an arm and a leg for them — so that I may by whatever means enable my child and her generation to have a better chance of continuing to thrive in this brave new world.
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About Maths3D on Product Hunt
“Real Maths. Real Places.”
Maths3D was submitted on Product Hunt and earned 12 upvotes and 3 comments, placing #39 on the daily leaderboard. Interactive 3D geometry and trigonometry for NCEA, Singapore MOE, and US Common Core. Visualisation of the surface areas of hollow, open and closed 3D platonic shapes. Animated derivations of volumes of pyramids, cones, prisms and cylinders. Pythagoras Theorem, Trigonometric Ratios in Right Angled Triangles, Sine Rules, Cosine Rules and Sine Area of Triangles in the Wonders of the World.and National landmarks of New Zealand, Singapore and the United States. Free for students.
Maths3D was featured in Education (78.7k followers), Tech (625.6k followers) and Online Learning (3.5k followers) on Product Hunt. Together, these topics include over 197.8k products, making this a competitive space to launch in.
Who hunted Maths3D?
Maths3D was hunted by Wei Liang Fong. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
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