Hey everyone 👋
I built LiquidGlass because I felt like most glass effects on the web stop at “blurred background”. I wanted something that felt more alive and realistic, so LiquidGlass adds real refraction, lighting, chromatic aberration, bevel depth, and layered compositing to HTML elements using WebGL.
It supports dynamic content, videos, draggable floating panels, and flexible per-element configs, while staying easy to use.
Also, this is project #7 I’m launching in 2026 so far — I’m sharing the whole build-in-public journey as I go. If that’s your thing, come follow me on X: @ybouane
Would love your thoughts, feedback, and to see what you build with it!