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Draw Me a River

Doodle a creature, pass the level

Indie Games
Artificial Intelligence
Games
Visit WebsiteSee on Product HuntItchio ⧉

Hunted byMikhail PershinMikhail Pershin

Draw anything: legs, wheels, a blob. The game reads your doodle as a skeleton, an AI learns a gait for it in seconds right in your browser, and real physics decides whether it gets across. Hollow shapes pop on spikes, heavy things sink, and no single drawing beats all 11 puzzle levels, so every failure is a hint. Plus a level designer, ghosts of your last run, and share links to race friends. Free, no sign-up.

Top comment

Hey Product Hunt! I wanted a game where your drawing is the character, and it has to figure out how to move on its own. How it works: - Draw in the box. Closed shapes become hollow bodies, circles under a body become wheels, lines reaching down become legs with knees. - An evolution strategy trains a gait for your exact drawing in a few seconds, in Web Workers, right in your browser. No server, no sign-up. - Then it's real physics (Box2D): hollow shapes pop on spikes, heavy things sink, top-heavy things tip over. If one part pops, whatever is left keeps going. The twist: every level is a puzzle, and no single drawing passes all 11. Wheels fly over ponds but pop in Axe Alley; a long, low stick creature crawls under the spikes but can't ride a lift. Every failure tells you something. Also in there: a level designer (share your level as a link), a ghost of your last run, and run links so friends can race your drawing. Built with three.js and planck.js. I'd love to see what you draw, and which level beats you :)

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About Draw Me a River on Product Hunt

“Doodle a creature, pass the level”

Draw Me a River was submitted on Product Hunt and earned 3 upvotes and 1 comments, placing #152 on the daily leaderboard. Draw anything: legs, wheels, a blob. The game reads your doodle as a skeleton, an AI learns a gait for it in seconds right in your browser, and real physics decides whether it gets across. Hollow shapes pop on spikes, heavy things sink, and no single drawing beats all 11 puzzle levels, so every failure is a hint. Plus a level designer, ghosts of your last run, and share links to race friends. Free, no sign-up.

Draw Me a River was featured in Indie Games (7.2k followers), Artificial Intelligence (479.9k followers) and Games (98.9k followers) on Product Hunt. Together, these topics include over 157.8k products, making this a competitive space to launch in.

Who hunted Draw Me a River?

Draw Me a River was hunted by Mikhail Pershin. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

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