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crayon.live · homework comes alive
Turn tonight's homework into a game they ask to play again
Photograph your child's homework. crayon.live reads the answers they wrote, finds the ones they got wrong, and builds a game around those. Their own wrong answer is one of the choices, so they have to think it through instead of recognizing a shape. Each game is written fresh by GPT-6 Astra, then played to the end by the machine that made it before anyone sees it. This began as an entry for OpenAI's Astra Challenge, built at the kitchen table. It might stay a side project. It might not.
I didn't set out to build a product. I found out about the Astra Challenge the same week I was sitting through homework with my two, a second grader and a TK kid, and thinking there had to be a better way to spend 7pm.
So the entry became the thing I wanted that evening: photograph the sheet, and it comes back as a game. If there are questions they got wrong, those go in first, with their own wrong answer among the choices so they can't pattern-match past it. If they got everything right, the game just gives them more of the same to stay sharp. My TK daughter's version mostly involves counting ducks.
The bit I'm proudest of isn't the AI writing the games, it's that every game is played all the way through before it ships. A solver for the built-in engines, a real browser for the ones Astra writes itself. If it can't be finished, it doesn't get published. A kid stuck on an un-winnable level would have been worse than no game at all.
One honest caveat: making a game costs me real money in model time, and I'm paying for it myself, so entry is by invite code. Comment here and I'll send you one while they last. Everything in the gallery is playable right now without a code.
Honestly, I don't know if this is a real product. It works for my two, and it's here if it helps yours. If enough people find it useful, maybe it becomes something. Either way, I'd love to hear how your kids get on with it.
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About crayon.live · homework comes alive on Product Hunt
“Turn tonight's homework into a game they ask to play again”
crayon.live · homework comes alive was submitted on Product Hunt and earned 0 upvotes and 1 comments, placing #4 on the daily leaderboard. Photograph your child's homework. crayon.live reads the answers they wrote, finds the ones they got wrong, and builds a game around those. Their own wrong answer is one of the choices, so they have to think it through instead of recognizing a shape. Each game is written fresh by GPT-6 Astra, then played to the end by the machine that made it before anyone sees it. This began as an entry for OpenAI's Astra Challenge, built at the kitchen table. It might stay a side project. It might not.
crayon.live · homework comes alive was featured in Parenting (4.4k followers), Education (79.2k followers), Artificial Intelligence (479.1k followers) and OpenAI Day (39 followers) on Product Hunt. Together, these topics include over 160.4k products, making this a competitive space to launch in.
Who hunted crayon.live · homework comes alive?
crayon.live · homework comes alive was hunted by Evan. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
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I didn't set out to build a product. I found out about the Astra Challenge the same week I was sitting through homework with my two, a second grader and a TK kid, and thinking there had to be a better way to spend 7pm.
So the entry became the thing I wanted that evening: photograph the sheet, and it comes back as a game. If there are questions they got wrong, those go in first, with their own wrong answer among the choices so they can't pattern-match past it. If they got everything right, the game just gives them more of the same to stay sharp. My TK daughter's version mostly involves counting ducks.
The bit I'm proudest of isn't the AI writing the games, it's that every game is played all the way through before it ships. A solver for the built-in engines, a real browser for the ones Astra writes itself. If it can't be finished, it
doesn't get published. A kid stuck on an un-winnable level would have been worse than no game at all.
One honest caveat: making a game costs me real money in model time, and I'm paying for it myself, so entry is by invite code. Comment here and I'll send you one while they last. Everything in the gallery is playable right now without a code.
Honestly, I don't know if this is a real product. It works for my two, and it's here if it helps yours. If enough people find it useful, maybe it becomes something. Either way, I'd love to hear how your kids get on with it.