This product was not featured by Product Hunt yet. It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).
Brainloot
Task management for Unity teams - same cards in the editor
Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.
The description covers the product better than I could in one paragraph: game-dev PM with collectible-card boards, My Hand, Unity/Unreal editor bridges, Discord intake, and public boards when you want the community watching progress
It didn't start there. I originally built it because opening Trello meant instant overwhelm — hundreds of tasks staring back. My Hand was the fix: pull a few cards, ship, draw again
Early QA and Reddit testers changed the roadmap. Almost nobody asked for more features. They wanted clearer onboarding, smoother day-to-day workflows, and the engine/community layer to feel native — not bolted on
That's what I've been shipping toward
If you try it, I'd love honest feedback:
• Does My Hand click on first use?
• If you use Unity, does the editor dock feel worth keeping open?
• Anything confusing in the first five minutes?
Tell me what works and what doesn't. That's how Brainloot has improved so far
Congrats on the launch! What's the best use case for a solo founder like me?
@ant_brainloot Gamifying project management sounds like a lot of fun :) taking something that can be boring and turning it into an engaging experience! well done folks, love it ^^
About Brainloot on Product Hunt
“Task management for Unity teams - same cards in the editor”
Brainloot was submitted on Product Hunt and earned 22 upvotes and 5 comments, placing #18 on the daily leaderboard. Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.
Brainloot was featured in Productivity (660.2k followers), Task Management (84.2k followers) and Developer Tools (519k followers) on Product Hunt. Together, these topics include over 252.8k products, making this a competitive space to launch in.
Who hunted Brainloot?
Brainloot was hunted by Ant. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Brainloot stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
Hi everyone 👋
I'm Anthony — solo developer behind Brainloot
The description covers the product better than I could in one paragraph: game-dev PM with collectible-card boards, My Hand, Unity/Unreal editor bridges, Discord intake, and public boards when you want the community watching progress
It didn't start there. I originally built it because opening Trello meant instant overwhelm — hundreds of tasks staring back. My Hand was the fix: pull a few cards, ship, draw again
Early QA and Reddit testers changed the roadmap. Almost nobody asked for more features. They wanted clearer onboarding, smoother day-to-day workflows, and the engine/community layer to feel native — not bolted on
That's what I've been shipping toward
If you try it, I'd love honest feedback:
• Does My Hand click on first use?
• If you use Unity, does the editor dock feel worth keeping open?
• Anything confusing in the first five minutes?
Tell me what works and what doesn't. That's how Brainloot has improved so far
Thanks for stopping by 🙏