Blender 5.3 adds native 3D Gaussian Splats across Geometry Nodes, Workbench, EEVEE, and Cycles, alongside DLSS 4.5 viewport denoising, optional Project setups, Compositor scene effects, Material Lighting nodes, and ripple video editing.
Blender 5.3 is out! It now supports 3D Gaussian splats, so you can bring scenes captured from photos or videos directly into Blender, work with them alongside other 3D objects, and render everything together.
There's plenty more in this release. DLSS 4.5 denoising makes the viewport cleaner and more responsive on supported NVIDIA GPUs. The new Projects system helps keep files, assets, and settings organized across a project.
And yes, you can finally arrange objects in whatever order you want in the Outliner!
Native splats are a big deal. Curious about the other direction too: is there a path from a splat capture to a clean, watertight mesh inside Blender, or is that still a job for external tools? We print a lot of photo-based models and that conversion step is where things usually break.
Native Gaussian splats across Geometry Nodes, EEVEE, and Cycles is the part that stands out to me — captured scenes finally living in the same pipeline as the rest of the work instead of as a separate import step. And honestly, being able to arrange objects in whatever order I want in the Outliner might be the change I notice every day. Congrats on the release.
About Blender 5.3 on Product Hunt
“3D Gaussian splats, now native to Blender”
Blender 5.3 launched on Product Hunt on November 14th, 2026 and earned 122 upvotes and 4 comments, placing #5 on the daily leaderboard. Blender 5.3 adds native 3D Gaussian Splats across Geometry Nodes, Workbench, EEVEE, and Cycles, alongside DLSS 4.5 viewport denoising, optional Project setups, Compositor scene effects, Material Lighting nodes, and ripple video editing.
Blender 5.3 was featured in Design Tools (264k followers) and 3D Modeling (2.1k followers) on Product Hunt. Together, these topics include over 49.4k products, making this a competitive space to launch in.
Who hunted Blender 5.3?
Blender 5.3 was hunted by Zac Zuo. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Blender 5.3 stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
Hi everyone!
Blender 5.3 is out! It now supports 3D Gaussian splats, so you can bring scenes captured from photos or videos directly into Blender, work with them alongside other 3D objects, and render everything together.
There's plenty more in this release. DLSS 4.5 denoising makes the viewport cleaner and more responsive on supported NVIDIA GPUs. The new Projects system helps keep files, assets, and settings organized across a project.
And yes, you can finally arrange objects in whatever order you want in the Outliner!