Animatica Marionette is a neural control rig for Blender: drag a hand, a foot or the hips and the whole body follows. Marionette allows editing FK motion directly in Blender. It runs on your machine, in about 15 ms a pose, on Mixamo, Unreal and other humanoid rigs as they are.
Marionette is a Blender add-on for posing characters and fixing their animation by hand. Drag a hand, a foot, the hips or the head, and a pose model inside the add-on moves the rest of the body while the feet hold the floor.
It started as the posing handles in our free add-on and grew into a tool for blocking and polish:
• Motion Trail: drag the path of a hand, the head or the hips to reshape it, Alt-drag to retime • Zoetrope: the frames around the playhead laid out side by side, each one poseable • Smooth Brush: paint the jitter out of a take • Lock in Place: hold a planted foot for a stretch of frames so it stops sliding • Motion Check: finds sliding feet, popping bones and shaking joints, and fixes them
What you’ll probably want to know:
• It runs offline on your CPU inside Blender, with no account. • It writes plain FK keys on your own rig. Nothing is added to the rig, and undo takes any edit back. • It works on humanoid rigs from Mixamo, Character Creator, Daz, VRoid, the UE5 mannequin and 3ds Max Biped, with nothing renamed. • It doesn’t generate animation for you. You set the poses, and it solves the rest of the body.
It’s $59, paid once, for Blender 5.0 or later. Until October 28, the code on this page takes 50% off, so it’s $29.50.
If you’d also like motion generated from a prompt, key poses or waypoints, our free add-on Choreographer shares the same bar in the viewport.
I’ll be in the comments all day on launch day. Tell me which rig you’d try it on first, and what breaks.
Writing ordinary FK keys back to the existing rig is a thoughtful choice. It means the animator can keep working on the pose with tools they already know.
About Animatica Marionette on Product Hunt
“Pose humanoid rigs in Blender by dragging hands and feet”
Animatica Marionette launched on Product Hunt on October 21st, 2026 and earned 72 upvotes and 2 comments, placing #28 on the daily leaderboard. Animatica Marionette is a neural control rig for Blender: drag a hand, a foot or the hips and the whole body follows. Marionette allows editing FK motion directly in Blender. It runs on your machine, in about 15 ms a pose, on Mixamo, Unreal and other humanoid rigs as they are.
Animatica Marionette was featured in Design Tools (263.5k followers), 3D Modeling (2.1k followers) and Animation (2.5k followers) on Product Hunt. Together, these topics include over 48k products, making this a competitive space to launch in.
Who hunted Animatica Marionette?
Animatica Marionette was hunted by Paweł Pierzchlewicz. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
Want to see how Animatica Marionette stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.
Hi Product Hunt, I’m Paul from Animatica.
Marionette is a Blender add-on for posing characters and fixing their animation by hand. Drag a hand, a foot, the hips or the head, and a pose model inside the add-on moves the rest of the body while the feet hold the floor.
It started as the posing handles in our free add-on and grew into a tool for blocking and polish:
• Motion Trail: drag the path of a hand, the head or the hips to reshape it, Alt-drag to retime
• Zoetrope: the frames around the playhead laid out side by side, each one poseable
• Smooth Brush: paint the jitter out of a take
• Lock in Place: hold a planted foot for a stretch of frames so it stops sliding
• Motion Check: finds sliding feet, popping bones and shaking joints, and fixes them
What you’ll probably want to know:
• It runs offline on your CPU inside Blender, with no account.
• It writes plain FK keys on your own rig. Nothing is added to the rig, and undo takes any edit back.
• It works on humanoid rigs from Mixamo, Character Creator, Daz, VRoid, the UE5 mannequin and 3ds Max Biped, with nothing renamed.
• It doesn’t generate animation for you. You set the poses, and it solves the rest of the body.
It’s $59, paid once, for Blender 5.0 or later. Until October 28, the code on this page takes 50% off, so it’s $29.50.
If you’d also like motion generated from a prompt, key poses or waypoints, our free add-on Choreographer shares the same bar in the viewport.
I’ll be in the comments all day on launch day. Tell me which rig you’d try it on first, and what breaks.