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ABrush

AI Studio for Digital Artists

Design Tools
Productivity
Artificial Intelligence
Visit WebsiteSee on Product Hunt

Hunted byZac ZuoZac Zuo

ABrush brings leading AI models and production-ready advanced AI workflows into the environment where artists already work. We use AI to remove repetitive production work, accelerate iteration, and give artists more time for creative decisions, while keeping the artist in control of the final result. AI speeds up the process and cuts the cost of routine. Created by artists, for artists.

Top comment

Hi Product Hunt! I’m Ivanna Pogrebniak, CEO of ABrush.

Why we built ABrush

We are AB Games, the team behind Hidden City, the 5th title globally in the HOPA genre with more than 90 million players worldwide.

When AI first entered game development, we immediately began looking for ways to best utilize and customize its abilities to improve our industry’s creative processes.

The question for us was always: “How can we reduce the distance between an AI-generated image and production-ready artwork while keeping full creative control in the artists’ hands?”

We built the answer in the form of ABrush. And after three years of internal use across our own production teams, we're very excited to bring it to Product Hunt!

What makes ABrush different

ABrush brings 23+ leading AI models directly into Photoshop, so artists can access AI without constantly exporting, switching, downloading, and importing. But being inside Photoshop is only part of it.

It is a creative suite that turns often unpredictable AI generation into a much more controlled and repeatable process. Your style, process, and action sequences can be encoded into reusable workflows.

And this extends across teams. Styles, settings, workflows, and generation libraries can be shared, so a studio can build up its own creative system rather than having every artist start from scratch.

Throughout all of this, the artist stays in control. We want AI to speed up the difficult and repetitive parts of production, while giving artists more ways to direct the result, not decide what the artwork should look like for them.

That combination is what we built ABrush around: AI inside the environment artists already use, higher control from generation to final image, and tools that make those processes repeatable across an entire team.

I’ll be here with the team today, so give it a try and let us know what you think!

Comment highlights

Been tracking this since the early days. Amazing product - excited to keep using it 🙌🏽

Where is the distinction between speeding up the work process and infringing on the space of creative decision-making made? At what point does the tool deliberately leave off and give way to the artist?
Congratulations @ivanna_pogrebniak @dennis_beytekin1 & team @ABrush 🎊.

Any idea why I cannot reach the website?

Can ABrush fit into an existing workflow with tools artists already use or is it mainly designed to be used as a complete studio?

how much control do artists have over the final output when using the AI workflows?

I like the focus on keeping the artist in control. AI is much more helpful when it supports the creative process instead of taking it over.

Having different AI models and workflows in the same creative environment sounds really useful. It could save artisti a lot of back and forth between tools.

@ivanna_pogrebniak Oh! Congrats on the launch!

This is exactly in the field we’re working in =)

So, my question is mostly related to 3D models: How does it work?

We’re always trying different tools for this, but they aren’t as satisfying as we’d like.

What kind of topology does your tool generate - triangulated? Is it usable for the next stage of rigging? Are there UV maps for texturing customizations?

Are the models mainly designed for game production? We’re working on animated film production, so I’d love to understand how well they could fit into that workflow.

I’d like to know more and, of course, give it a try!

P.S. sorry for such many questions =)

About ABrush on Product Hunt

AI Studio for Digital Artists

ABrush launched on Product Hunt on September 12th, 2026 and earned 117 upvotes and 20 comments, placing #4 on the daily leaderboard. ABrush brings leading AI models and production-ready advanced AI workflows into the environment where artists already work. We use AI to remove repetitive production work, accelerate iteration, and give artists more time for creative decisions, while keeping the artist in control of the final result. AI speeds up the process and cuts the cost of routine. Created by artists, for artists.

ABrush was featured in Design Tools (262.5k followers), Productivity (660.4k followers) and Artificial Intelligence (478.3k followers) on Product Hunt. Together, these topics include over 323.3k products, making this a competitive space to launch in.

Who hunted ABrush?

ABrush was hunted by Zac Zuo. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

Want to see how ABrush stacked up against nearby launches in real time? Check out the live launch dashboard for upvote speed charts, proximity comparisons, and more analytics.