Give every Mac app its own EQ, volume, and speaker.
macOS has one volume slider and no equalizer. SOUND gives every playing app its own 8-band EQ, independent volume, and output device—right from the menu bar. No virtual audio driver or account; audio stays on your Mac. Free and available in 10 languages.
I built SOUND because of a small daily annoyance I couldn't stop noticing: my Mac has exactly one volume, and no equalizer at all. A podcast is boomy, a game is harsh, one browser tab is twice as loud as everything else — and the only lever macOS gives you is "turn it all down."
SOUND lives in the menu bar. Every app that's currently playing shows up with its own 8-band EQ (63 Hz to 8 kHz, ±12 dB), its own volume, and its own output device — so you can pin a call to your speakers while music keeps going to your headphones. There's a System master for everything you haven't touched, six presets to start from (Flat, Reduce Bass, Bass Boost, Vocal, Podcast, Bright), and one power toggle that puts every app back to untouched audio.
Two things I want to be upfront about:
It needs macOS 26. SOUND is built on the modern Core Audio process-tap API and the Liquid Glass design system. That's what makes it work with zero virtual audio drivers — no kernel extension, no fake output device, nothing to uninstall later. The cost is that older macOS versions can't run it.
It asks for system audio permission, once. That's the OS gate for reading an app's audio so it can be equalized. Nothing is recorded, stored, or uploaded • the processing happens locally, in real time, in the audio callback, and there's no account and no server to send anything to.
I'd love to know: which app on your Mac sounds wrong, and what would you do to it? That's mostly how I've decided what to build next.
Fekry
About SOUND on Product Hunt
“Give every Mac app its own EQ, volume, and speaker.”
SOUND launched on Product Hunt on September 26th, 2026 and earned 101 upvotes and 13 comments, placing #11 on the daily leaderboard. macOS has one volume slider and no equalizer. SOUND gives every playing app its own 8-band EQ, independent volume, and output device—right from the menu bar. No virtual audio driver or account; audio stays on your Mac. Free and available in 10 languages.
On the analytics side, SOUND competes within Mac, Productivity and Music — topics that collectively have 819k followers on Product Hunt. The dashboard above tracks how SOUND performed against the three products that launched closest to it on the same day.
Who hunted SOUND?
SOUND was hunted by Fekry Aiad. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of SOUND including community comment highlights and product details, visit the product overview.
Hey Product Hunt 👋
I built SOUND because of a small daily annoyance I couldn't stop noticing: my Mac has exactly one volume, and no equalizer at all. A podcast is boomy, a game is harsh, one browser tab is twice as loud as everything else — and the only lever macOS gives you is "turn it all down."
SOUND lives in the menu bar. Every app that's currently playing shows up with its own 8-band EQ (63 Hz to 8 kHz, ±12 dB), its own volume, and its own output device — so you can pin a call to your speakers while music keeps going to your headphones. There's a System master for everything you haven't touched, six presets to start from (Flat, Reduce Bass, Bass Boost, Vocal, Podcast, Bright), and one power toggle that puts every app back to untouched audio.
Two things I want to be upfront about:
It needs macOS 26. SOUND is built on the modern Core Audio process-tap API and the Liquid Glass design system. That's what makes it work with zero virtual audio drivers — no kernel extension, no fake output device, nothing to uninstall later. The cost is that older macOS versions can't run it.
It asks for system audio permission, once. That's the OS gate for reading an app's audio so it can be equalized. Nothing is recorded, stored, or uploaded • the processing happens locally, in real time, in the audio callback, and there's no account and no server to send anything to.
It's free, ships in 10 languages, and follows your system language. Install it from the Mac App Store: https://apps.apple.com/app/sound...
I'd love to know: which app on your Mac sounds wrong, and what would you do to it? That's mostly how I've decided what to build next.
Fekry