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Pulsefield
Navigate the Invisible
Pulsefield is a haptic game for iPhone. Navigate a minefield using only vibration feedback — no visuals, pure sensation. Available now on the App Store.
Pulsefield is an experimental iOS game built entirely around haptic feedback: no visuals during gameplay. The idea emerged from exploring underused smartphone capabilities, specifically Apple’s Core Haptics, and asking: what if vibration itself was the core experience?
The game’s design focuses on making haptics intuitive and distinct: * The goal emits a smooth, steady, “safe” vibration that strengthens as you get closer. * Mines produce sharp, pulsing, increasingly urgent signals that feel unpleasant, prompting instinctive avoidance.
Pulsefield is also designed with a no-ads philosophy and aims to explore a largely untapped space: games driven by physical sensation rather than visuals. I remain uncertain about its appeal but believe it offers something genuinely different.
About Pulsefield on Product Hunt
“Navigate the Invisible”
Pulsefield was submitted on Product Hunt and earned 3 upvotes and 1 comments, placing #74 on the daily leaderboard. Pulsefield is a haptic game for iPhone. Navigate a minefield using only vibration feedback — no visuals, pure sensation. Available now on the App Store.
On the analytics side, Pulsefield competes within Puzzle Games and Games — topics that collectively have 102.7k followers on Product Hunt. The dashboard above tracks how Pulsefield performed against the three products that launched closest to it on the same day.
Who hunted Pulsefield?
Pulsefield was hunted by Davide Iadeluca. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Pulsefield including community comment highlights and product details, visit the product overview.
Pulsefield is an experimental iOS game built entirely around haptic feedback: no visuals during gameplay. The idea emerged from exploring underused smartphone capabilities, specifically Apple’s Core Haptics, and asking: what if vibration itself was the core experience?
The game’s design focuses on making haptics intuitive and distinct:
* The goal emits a smooth, steady, “safe” vibration that strengthens as you get closer.
* Mines produce sharp, pulsing, increasingly urgent signals that feel unpleasant, prompting instinctive avoidance.
Pulsefield is also designed with a no-ads philosophy and aims to explore a largely untapped space: games driven by physical sensation rather than visuals. I remain uncertain about its appeal but believe it offers something genuinely different.