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Pixel Clodeffice
A pixel office tycoon staffed by four real Claude models
Four AI agents live in a pixel office and each one runs on its own Claude model. Give them a real task and they actually do it. Even the landing page is playable — walk down seven floors, footer included
I started this as a small joke — a pixel office where AI agents shuffle around and pretend to work. Then I plugged in the actual API and something unexpected happened: the four agents stopped feeling like four sprites. They are running on four different Claude models, and the difference in voice is not something I wrote. Haiku really does answer in three words. Opus really does need another minute. I did not script that, and it is still the part I like most.
Somewhere along the way I was building a landing page for it and thought: why is the landing page not the game? So now you can walk down through the site instead of scrolling it. Seven floors. And when I got to the bottom I realised the footer had become an actual basement — servers humming, links on the wall. That was the moment the whole thing clicked for me.
A few honest notes:
— It needs your own Anthropic API key for the live agents. It stays in your tab, is never stored, and never touches my servers, because I do not have any. Without a key everything else still works: agents, shop, minigames, the office living its own life. — It is a prototype. There is no save yet. Cards and achievements are next. — Two languages, RU and EN, detected from your browser.
What I would genuinely love feedback on: does the office feel alive when you stand still and do nothing? That idle behaviour took the longest and I still cannot tell if it lands.
Built solo over a few evenings, with Claude as the pair programmer — which felt appropriately circular.
About Pixel Clodeffice on Product Hunt
“A pixel office tycoon staffed by four real Claude models”
Pixel Clodeffice was submitted on Product Hunt and earned 0 upvotes and 1 comments, placing #103 on the daily leaderboard. Four AI agents live in a pixel office and each one runs on its own Claude model. Give them a real task and they actually do it. Even the landing page is playable — walk down seven floors, footer included
On the analytics side, Pixel Clodeffice competes within Design Tools, Artificial Intelligence and Games — topics that collectively have 836.5k followers on Product Hunt. The dashboard above tracks how Pixel Clodeffice performed against the three products that launched closest to it on the same day.
Who hunted Pixel Clodeffice?
Pixel Clodeffice was hunted by Jen. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Pixel Clodeffice including community comment highlights and product details, visit the product overview.
Hi Product Hunt 👋
I started this as a small joke — a pixel office where AI agents shuffle around and pretend to work. Then I plugged in the actual API and something unexpected happened: the four agents stopped feeling like four sprites. They are running on four different Claude models, and the difference in voice is not something I wrote. Haiku really does answer in three words. Opus really does need another minute. I did not script that, and it is still the part I like most.
Somewhere along the way I was building a landing page for it and thought: why is the landing page not the game? So now you can walk down through the site instead of scrolling it. Seven floors. And when I got to the bottom I realised the footer had become an actual basement — servers humming, links on the wall. That was the moment the whole thing clicked for me.
A few honest notes:
— It needs your own Anthropic API key for the live agents. It stays in your tab, is never stored, and never touches my servers, because I do not have any. Without a key everything else still works: agents, shop, minigames, the office living its own life. — It is a prototype. There is no save yet. Cards and achievements are next. — Two languages, RU and EN, detected from your browser.
What I would genuinely love feedback on: does the office feel alive when you stand still and do nothing? That idle behaviour took the longest and I still cannot tell if it lands.
Built solo over a few evenings, with Claude as the pair programmer — which felt appropriately circular.