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Maker Design
Where design engineers build and ship
Hot take: the design-to-dev handoff is software's most expensive lie. You mock it in Figma, someone rebuilds it in code, it ships 70% right, and everyone shrugs. Design engineers skip the handoff and build in the real thing. Maker is their canvas: your whole project is live and clickable on one infinite canvas, you point at what's wrong and it edits real code instead of a mockup, and it runs your dev server and maps every route automatically. Stop drawing rectangles and actually ship.
I'll say the thing everyone in the design-to-dev pipeline is too polite to say: the handoff is broken. You spend days perfecting a Figma file, hand it off, and watch it ship looking 70% right, because a mockup was never the real thing. It was a picture of the real thing.
Design engineers already figured this out. They don't draw the product and pray. They build it. So I made the tool I wanted for that:
🎨 One infinite canvas. Every page of your real project is a live, clickable preview, pan, zoom, and see your whole site as a map, not one tab at a time.
👉 Point at what's wrong. Click any element on the canvas and describe the change, it edits your actual code, not a throwaway prototype.
⚙️ It runs your real project. Maker starts your dev server, finds your routes, and drops each one onto the canvas automatically. Astro, Next, Vite, whatever you build with.
🛡️ You stay in control. Approve every change, or let it run and undo any step. It's your code the whole time.
It's an early alpha for Apple Macs, and I'd genuinely love to be told I'm wrong. So: is the design-to-dev handoff actually fine and I'm just bad at it? Or have you felt this pain too? I'm here all day, roast it, question it, ask me anything. 🙏
About Maker Design on Product Hunt
“Where design engineers build and ship”
Maker Design was submitted on Product Hunt and earned 10 upvotes and 6 comments, placing #50 on the daily leaderboard. Hot take: the design-to-dev handoff is software's most expensive lie. You mock it in Figma, someone rebuilds it in code, it ships 70% right, and everyone shrugs. Design engineers skip the handoff and build in the real thing. Maker is their canvas: your whole project is live and clickable on one infinite canvas, you point at what's wrong and it edits real code instead of a mockup, and it runs your dev server and maps every route automatically. Stop drawing rectangles and actually ship.
On the analytics side, Maker Design competes within Design Tools, Developer Tools and Artificial Intelligence — topics that collectively have 1.2M followers on Product Hunt. The dashboard above tracks how Maker Design performed against the three products that launched closest to it on the same day.
Who hunted Maker Design?
Maker Design was hunted by Sunny ☀️. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Maker Design including community comment highlights and product details, visit the product overview.
Hey Product Hunt 👋 I'm Sunny, the maker of Maker.
I'll say the thing everyone in the design-to-dev pipeline is too polite to say: the handoff is broken. You spend days perfecting a Figma file, hand it off, and watch it ship looking 70% right, because a mockup was never the real thing. It was a picture of the real thing.
Design engineers already figured this out. They don't draw the product and pray. They build it. So I made the tool I wanted for that:
🎨 One infinite canvas. Every page of your real project is a live, clickable preview, pan, zoom, and see your whole site as a map, not one tab at a time.
👉 Point at what's wrong. Click any element on the canvas and describe the change, it edits your actual code, not a throwaway prototype.
⚙️ It runs your real project. Maker starts your dev server, finds your routes, and drops each one onto the canvas automatically. Astro, Next, Vite, whatever you build with.
🛡️ You stay in control. Approve every change, or let it run and undo any step. It's your code the whole time.
It's an early alpha for Apple Macs, and I'd genuinely love to be told I'm wrong. So: is the design-to-dev handoff actually fine and I'm just bad at it? Or have you felt this pain too? I'm here all day, roast it, question it, ask me anything. 🙏