Hey all, I've been hacking on Jsfxr Pro for several years and I'm super excited to get this new release out there.
I've been maintaining the open-source jsfxr project for a while now. One day I checked the stats and discovered sfxr.me was getting over 10,000 hits per month - way more than I expected!
Game devs were already using it, but the workflow was clunky: generate a sound, download it, repeat dozens of times, then try to remember which file was which. No way to organize sounds or come back to them later.
So I built Jsfxr Pro to solve my own frustrations: sound packs to stay organized, cloud sync so I can work from anywhere, and ZIP export so you can drop a whole pack into your game engine at once.
This latest release adds new export formats (MP3, OGG, native SFXR), a JSON editor for precise control, and data export for backups.
The whole thing is built with ClojureScript using my own web framework, Sitefox. I documented the build process in a Twitter thread over several months - coding on planes, in Airbnbs, and through family illness. It's been a labor of love.
I'm particularly proud of the privacy-first approach: no tracking, no ads, just a tool that does one thing well.
Hope you find it useful for your next game jam or composition!