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Idam3D
Shape editable 3D scenes in your browser
Idam3D is a free, local-first 3D editor for building editable scenes in your browser. Use templates, textures, extrusion, linked components and transform animation, then save locally or export GLB, PNG or an editable backup. No account required.
About Idam3D on Product Hunt
“Shape editable 3D scenes in your browser”
Idam3D was submitted on Product Hunt and earned 2 upvotes and 1 comments, placing #149 on the daily leaderboard. Idam3D is a free, local-first 3D editor for building editable scenes in your browser. Use templates, textures, extrusion, linked components and transform animation, then save locally or export GLB, PNG or an editable backup. No account required.
On the analytics side, Idam3D competes within Design Tools, 3D Modeling and Interior design — topics that collectively have 265.8k followers on Product Hunt. The dashboard above tracks how Idam3D performed against the three products that launched closest to it on the same day.
Who hunted Idam3D?
Idam3D was hunted by Anurag. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Idam3D including community comment highlights and product details, visit the product overview.


Hi Product Hunt! I built Idam3D because the first step into 3D creation still feels unnecessarily intimidating.
Idam3D starts with familiar, direct controls. You can open a ready made scene, model and style individual objects, create linked components, animate transforms, build a poseable character, organize layers, and export the result. It runs in the browser and does not require an account. Projects autosave on the current device, retain recent versions, and can be downloaded as editable backups.
This is a public beta, so I want to be clear about today's boundaries: basic transform keyframe animation is available, but there is no cloud sync, collaboration, character-rig animation or full mesh editing yet. Imported GLB models can be positioned and scaled, but their internal geometry is not editable. GLB exports are currently static.
I would especially value feedback on the first ten minutes: what felt natural, where you hesitated, and what you expected to find but could not. You can reply here or write to [email protected].
Thank you for trying it.