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Humalike Bar
NPCs that behave like real people
Humalike Bar is a multiplayer world that runs instantly in the browser— no signup, no setup, just open it and walk in. Walk up to any character / group and talk to them. They're not scripted — they read what you mean, remember what's said, and react like real people. Powered by the Humalike social-intelligence APIs.
Humalike Bar is a product I built it to show what the Humalike API can actually do.
The whole pitch behind Humalike is: make any LLM socially intelligent. The best way to prove that wasn't a benchmark — it was to drop you into a room full of NPCs and let you talk to them. As far as we know these are the first truly social NPCs anywhere, and every one of them is just the Humalike API in action.
Walk up to anyone and talk. Each character is composed from the Humalike components:
- Turn-taking — they know when and how to reply, or stay silent and just listen - Theory of Mind — they read what you mean, feel, and want, and predict how you'll react - Social Memory — they remember what you said and hand how you treated them - Social Learning (Norms) — each character learns and adapts to the social norms around them - Persona — every character is a distinct person with their own personality and history - Social Observability — a live read on how each conversation is actually going and its friction
It's multiplayer and runs instantly in your browser — no signup. Everything you feel in the room is something you could build with the API yourself.
Go talk to them, mess with them, try it with your friends, see if you can get the bartender to spill some gossip — then imagine the same social layer in your own agents, games, or products. 🍸
About Humalike Bar on Product Hunt
“NPCs that behave like real people”
Humalike Bar was submitted on Product Hunt and earned 7 upvotes and 2 comments, placing #45 on the daily leaderboard. Humalike Bar is a multiplayer world that runs instantly in the browser— no signup, no setup, just open it and walk in. Walk up to any character / group and talk to them. They're not scripted — they read what you mean, remember what's said, and react like real people. Powered by the Humalike social-intelligence APIs.
On the analytics side, Humalike Bar competes within User Experience, Artificial Intelligence and Games — topics that collectively have 938.3k followers on Product Hunt. The dashboard above tracks how Humalike Bar performed against the three products that launched closest to it on the same day.
Who hunted Humalike Bar?
Humalike Bar was hunted by Ignacio Borrell. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Humalike Bar including community comment highlights and product details, visit the product overview.
Hey Product Hunt 👋
Humalike Bar is a product I built it to show what the Humalike API can actually do.
The whole pitch behind Humalike is: make any LLM socially intelligent. The best way to prove that wasn't a benchmark — it was to drop you into a room full of NPCs and let you talk to them. As far as we know these are the first truly social NPCs anywhere, and every one of them is just the Humalike API in action.
Walk up to anyone and talk. Each character is composed from the Humalike components:
- Turn-taking — they know when and how to reply, or stay silent and just listen
- Theory of Mind — they read what you mean, feel, and want, and predict how you'll react
- Social Memory — they remember what you said and hand how you treated them
- Social Learning (Norms) — each character learns and adapts to the social norms around them
- Persona — every character is a distinct person with their own personality and history
- Social Observability — a live read on how each conversation is actually going and its friction
It's multiplayer and runs instantly in your browser — no signup. Everything you feel in the room is something you could build with the API yourself.
Go talk to them, mess with them, try it with your friends, see if you can get the bartender to spill some gossip — then imagine the same social layer in your own agents, games, or products. 🍸