Habicat is a pixel style gamified habit formation clocking software that promotes task completion and good habits. It features unique growth through experience and leveling up, character customization, pixel font, and an achievement wall with hidden rewards.
Hey Producthunters!
I'm Mason, the indie developer of Habicat
I used to be an art student and worked as a game product manager for two years. Because I love gamification and programming, I taught myself Swift and developed this app independently!
I've been developing this product for almost a year now, and after a long time of use and testing, the current version is stable.
The core functions and features of the app are:
- Habit add and punch card, intuitive data display
- Gamification growth, habit punch card can make the character grow and get gems
- Chest opening function, use gems to open chests to get powerful and nice jewelry.
- Achievement wall with hidden achievement eggs
- Night mode and pixel fonts
- In development: data reports, monthly challenges, cute pets
My opportunity to develop this app was:
About three years ago I read the book "Reality is Broken:Why Games Make Us Better and How They Can Change the World", in which the concept of "gamification" is very refreshing to me, the author pointed out that "why are we willing to play games in the virtual world, but often do not have the motivation to do things in real life? I think the lies in the "feedback dirve", many things in reality because the achievement is not visible, the purpose is not clear, the feedback is not immediate and other reasons do not bring us good feedback, while the game is the opposite, it captures our "human weakness".
This got me really fascinated by gamification, and I thought about how many people in the world are doing things that they find boring, like reading, exercising, taking exams - things that may be hard for us in the short term, but will benefit us in the long term, and I thought if only it were as much fun to do these long term beneficial things as it is to play games!
Then I used the Habitica app, which was fun for me with its gamification, but the design experience wasn't very good, and it hadn't been optimized in many years, so I wanted to make a better product out of it, better looking, simpler, and better to use~