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Cruel Dungeon

A daily roguelike where everyone faces the same dungeon

Roguelikes can't be ranked fairly — a leaderboard just measures who drew the lucky seed. Cruel Dungeon fixes that by giving every player the same dungeon each day, Wordle-style. Your first run is ranked, then you practice unlimited. It turns a luck contest into a pure decision contest. 12 brutal floors, permadeath, choice-based, and a sadistic AI dungeon master narrating your descent. ~3% escape. The engine is fully deterministic so the board is genuinely fair and cheat-resistant.

Top comment

Hey Product Hunt 👋 I'm Mario, a solo dev. I built Cruel Dungeon because I love roguelikes but they've always had a problem: you can't really compete on them. A leaderboard just measures who drew the lucky seed, not who played best. So I borrowed the one good idea from Wordle — everyone gets the same puzzle each day — and applied it to a roguelike. Every player in the world descends the same dungeon each day. Your first run is the ranked one; after that, practice all you want. It turns a luck contest into a pure decision contest. You're dragged to the bottom of a lightless pit and left for dead. Climb out through 12 cruel floors to win — except only about 3% of runs make it, and a sadistic AI dungeon master narrates and taunts you the whole way down. The engine is fully deterministic so the board is genuinely fair; the AI only adds flavour, it never decides whether you live or die. It's free, no sign-up needed to play — you only log in if you want to post a score. I'd genuinely love your feedback, especially on the first floor or two: does it hook you, or lose you? Happy to answer anything about the design, the engine, or why I made it this cruel.

About Cruel Dungeon on Product Hunt

A daily roguelike where everyone faces the same dungeon

Cruel Dungeon was submitted on Product Hunt and earned 4 upvotes and 1 comments, placing #152 on the daily leaderboard. Roguelikes can't be ranked fairly — a leaderboard just measures who drew the lucky seed. Cruel Dungeon fixes that by giving every player the same dungeon each day, Wordle-style. Your first run is ranked, then you practice unlimited. It turns a luck contest into a pure decision contest. 12 brutal floors, permadeath, choice-based, and a sadistic AI dungeon master narrating your descent. ~3% escape. The engine is fully deterministic so the board is genuinely fair and cheat-resistant.

On the analytics side, Cruel Dungeon competes within Web App, Indie Games and Games — topics that collectively have 228.6k followers on Product Hunt. The dashboard above tracks how Cruel Dungeon performed against the three products that launched closest to it on the same day.

Who hunted Cruel Dungeon?

Cruel Dungeon was hunted by Mário de Magalhães. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of Cruel Dungeon including community comment highlights and product details, visit the product overview.