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Bitwright

Draw fifty sprites that look like one artist made them.

The problem with AI art in a game is never the first image. It is the fiftieth. Every generation is an independent roll, so nothing matches and you cannot build a set. Bitwright never generates an image. The model writes a description and your browser draws it, so a sprite is a named palette plus a stack of parts. Tick "match the open sprite" and the next one inherits that palette, viewpoint and detail. Sprites drawn a week apart belong together. Every part stays editable afterwards.

Top comment

Hi Product Hunt.

The problem with AI art in a game is never the first image. It is the
fiftieth. Every generation is an independent roll of the dice, so your
chest and your crate and your barrel each come back in a different style,
at a different scale, lit from a different angle. You end up with fifty
nice pictures and no set.

Bitwright is built the other way round. It does not generate an image at
all. The model writes a description of the sprite, and a renderer in your
browser draws it, so what you get is a small palette of named colours and
a stack of parts. Tick "match the open sprite" and the next one reuses
that same palette, viewpoint and level of detail. Sprites drawn a week
apart still belong together.

The same fact makes them editable after the event. Switch a part off,
recolour one material, make the glass more transparent. Nothing is baked.

I built it because I needed it. I am making a colony sim, I needed a
hundred small props, and I am not an artist. It draws most of the game's
furniture now.

Five sprites free, no card. I will be here all day, and if it draws
something ridiculous I would like to see it :D

Use the code PRODUCTHUNT when you sign in and it is fifteen rather than five.

About Bitwright on Product Hunt

Draw fifty sprites that look like one artist made them.

Bitwright was submitted on Product Hunt and earned 4 upvotes and 1 comments, placing #142 on the daily leaderboard. The problem with AI art in a game is never the first image. It is the fiftieth. Every generation is an independent roll, so nothing matches and you cannot build a set. Bitwright never generates an image. The model writes a description and your browser draws it, so a sprite is a named palette plus a stack of parts. Tick "match the open sprite" and the next one inherits that palette, viewpoint and detail. Sprites drawn a week apart belong together. Every part stays editable afterwards.

On the analytics side, Bitwright competes within Design Tools, Indie Games and Artificial Intelligence — topics that collectively have 746.9k followers on Product Hunt. The dashboard above tracks how Bitwright performed against the three products that launched closest to it on the same day.

Who hunted Bitwright?

Bitwright was hunted by Dale Mooney. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.

For a complete overview of Bitwright including community comment highlights and product details, visit the product overview.