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ArcBrush
The node-based image editor.
ArcBrush is a node-based image editor for Windows and macOS. Wire 75 nodes into non-destructive pipelines that produce every palette variant and every export, from one graph. Free to use, credits for AI.
Hey PH, I'm Albert. I built ArcBrush in C++ over the last several months.
ArcBrush is a full image editor: masking, compositing, paint, roto, text, warps, filters, keyers, color grading, AI, exporters. 75 nodes total. What makes it different is that every operation is a node in a graph instead of a layer on a stack, and every operation is non-destructive. Paint strokes, masks, warps, filters, the lot. Every parameter stays tunable, and when you change one, only the affected nodes re-evaluate.
Why I built it: if you've ever exported the same thing twice, this is for you. Layer stacks aren't reusable. Flatten once and the flexibility is gone. A graph stays reusable indefinitely, and the moment that clicks, the tool stops feeling like an experiment and starts feeling like an actual editor.
Three things that become trivial once the work lives in a graph:
Non-destructive masked compositing: remove a background (by hand or with AI), refine the edge, drop onto a new backdrop, color grade the whole thing. Every step stays tunable without redoing the rest.
Define a named palette and produce N recolored variants from one graph run, with every highlight and shadow preserved. (200 icons in 12 tiers is one click, not a week.)
Save the whole workflow as a portable .arcb file and hand it to a teammate on the other OS.
AI is 4 nodes. Background removal, text to image, image edit, 4x upscale. They sit in the graph next to your masks, warps, and color grades. Credits, no subscription, no expiry. 10 free on signup.
The app is free; the 4 AI nodes are the only paid part.
How does the node paradigm feel the first time you open it?
Which nodes do you reach for first?
What's in your current workflow that you wish was a node here?
Happy to answer anything in the comments.
About ArcBrush on Product Hunt
“The node-based image editor.”
ArcBrush was submitted on Product Hunt and earned 0 upvotes and 1 comments, placing #48 on the daily leaderboard. ArcBrush is a node-based image editor for Windows and macOS. Wire 75 nodes into non-destructive pipelines that produce every palette variant and every export, from one graph. Free to use, credits for AI.
On the analytics side, ArcBrush competes within Design Tools, Artificial Intelligence and Photo & Video — topics that collectively have 729.1k followers on Product Hunt. The dashboard above tracks how ArcBrush performed against the three products that launched closest to it on the same day.
Who hunted ArcBrush?
ArcBrush was hunted by Albert Omoss. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of ArcBrush including community comment highlights and product details, visit the product overview.
Hey PH, I'm Albert. I built ArcBrush in C++ over the last several months.
ArcBrush is a full image editor: masking, compositing, paint, roto, text, warps, filters, keyers, color grading, AI, exporters. 75 nodes total. What makes it different is that every operation is a node in a graph instead of a layer on a stack, and every operation is non-destructive. Paint strokes, masks, warps, filters, the lot. Every parameter stays tunable, and when you change one, only the affected nodes re-evaluate.
Why I built it: if you've ever exported the same thing twice, this is for you. Layer stacks aren't reusable. Flatten once and the flexibility is gone. A graph stays reusable indefinitely, and the moment that clicks, the tool stops feeling like an experiment and starts feeling like an actual editor.
Three things that become trivial once the work lives in a graph:
Non-destructive masked compositing: remove a background (by hand or with AI), refine the edge, drop onto a new backdrop, color grade the whole thing. Every step stays tunable without redoing the rest.
Define a named palette and produce N recolored variants from one graph run, with every highlight and shadow preserved. (200 icons in 12 tiers is one click, not a week.)
Save the whole workflow as a portable .arcb file and hand it to a teammate on the other OS.
AI is 4 nodes. Background removal, text to image, image edit, 4x upscale. They sit in the graph next to your masks, warps, and color grades. Credits, no subscription, no expiry. 10 free on signup.
The app is free; the 4 AI nodes are the only paid part.
Getting Started Tutorial Video
I'd love honest feedback on three things:
How does the node paradigm feel the first time you open it?
Which nodes do you reach for first?
What's in your current workflow that you wish was a node here?
Happy to answer anything in the comments.