This product was not featured by Product Hunt yet. It will not be visible on their landing page and won't be ranked (cannot win product of the day regardless of upvotes).
Product upvotes vs the next 3
Waiting for data. Loading
Product comments vs the next 3
Waiting for data. Loading
Product upvote speed vs the next 3
Waiting for data. Loading
Product upvotes and comments
Waiting for data. Loading
Product vs the next 3
Loading
Animal Loop
Cute Arcade Ball Racing Game
Tap to turn. Don't hit the walls. Go one more lap. Animal Loop is a one-tap racing game where tiny animals roll around twisting tracks in their bodies. Every tap turns your racer. Hit the right rhythm through each corner, keep clear of the walls and see how fast you can go. New to Animal Loop? It takes one tap to learn. Each loop starts slow and speeds up a little at every checkpoint.
When the first iPad came out, a friend and I launched our first game, TicToe Fury. Right after that we sketched another idea on paper: Hamster Racing. A little animal curled into a ball, a looping track, and one button. We couldn’t get it where we wanted it, so we shelved it.
The idea never left me. This July I opened a blank Xcode project and started over. I built it for myself, my friends and my family: something quick and satisfying for a few spare minutes, that’s easy to pick up and hard to master. Making one tap feel fair across 27 tracks turned out to be the hard part. I ended up building my own level editor, a track analyzer and a bot that plays every track to set the difficulty.
What feedback would help most
The difficulty curve. Does each world ramp up smoothly, or is there a track where you hit a wall? Tell me which one.
The first minute. Did the one-tap controls click right away, or did it take a few tries?
The Grand Prix. Does racing nine tracks back to back against a rival feel like a fun ending to a world, or too long?
Your device. If you play on iPad, Mac or a foldable, I’d love to know how it feels there.
And if you beat my challengers, I want to hear about it.
About Animal Loop on Product Hunt
“Cute Arcade Ball Racing Game”
Animal Loop was submitted on Product Hunt and earned 2 upvotes and 1 comments, placing #125 on the daily leaderboard. Tap to turn. Don't hit the walls. Go one more lap. Animal Loop is a one-tap racing game where tiny animals roll around twisting tracks in their bodies. Every tap turns your racer. Hit the right rhythm through each corner, keep clear of the walls and see how fast you can go. New to Animal Loop? It takes one tap to learn. Each loop starts slow and speeds up a little at every checkpoint.
On the analytics side, Animal Loop competes within iOS, Driving Games and Indie Games — topics that collectively have 119.8k followers on Product Hunt. The dashboard above tracks how Animal Loop performed against the three products that launched closest to it on the same day.
Who hunted Animal Loop?
Animal Loop was hunted by Sebastian Salazar de Greiff. A “hunter” on Product Hunt is the community member who submits a product to the platform — uploading the images, the link, and tagging the makers behind it. Hunters typically write the first comment explaining why a product is worth attention, and their followers are notified the moment they post. Around 79% of featured launches on Product Hunt are self-hunted by their makers, but a well-known hunter still acts as a signal of quality to the rest of the community. See the full all-time top hunters leaderboard to discover who is shaping the Product Hunt ecosystem.
For a complete overview of Animal Loop including community comment highlights and product details, visit the product overview.
Why I built it
When the first iPad came out, a friend and I launched our first game, TicToe Fury. Right after that we sketched another idea on paper: Hamster Racing. A little animal curled into a ball, a looping track, and one button. We couldn’t get it where we wanted it, so we shelved it.
The idea never left me. This July I opened a blank Xcode project and started over. I built it for myself, my friends and my family: something quick and satisfying for a few spare minutes, that’s easy to pick up and hard to master. Making one tap feel fair across 27 tracks turned out to be the hard part. I ended up building my own level editor, a track analyzer and a bot that plays every track to set the difficulty.
What feedback would help most
The difficulty curve. Does each world ramp up smoothly, or is there a track where you hit a wall? Tell me which one.
The first minute. Did the one-tap controls click right away, or did it take a few tries?
The Grand Prix. Does racing nine tracks back to back against a rival feel like a fun ending to a world, or too long?
Your device. If you play on iPad, Mac or a foldable, I’d love to know how it feels there.
And if you beat my challengers, I want to hear about it.